Nintendo Co., Ltd., headquartered in Kyoto, Japan, has been providing a wide range of entertainment products and experiences since its founding in 1889, beginning with the manufacture and sale of Hanafuda playing cards. Since the 1983 release of the Family Computer (Famicom) system in Japan, and continuing through Nintendo Switch 2, Nintendo’s focus has been the development, manufacturing, and sale of its gaming systems and software.
At Nintendo, we bring together employees with a wide range of characteristics and work together towards a common goal – to put smiles on the faces of people all over the world.
Your benefits in this country
30 days of vacation
Remote working model (3 days onsite and 2 days remote)
Flexible working time
13 public holidays (based on the Bavarian system)
Special leave for specific occasions
Food vouchers (15 x €6,90 vouchers per month)
13,5 salary installments
Childcare allowance (max. €250/month)
Bike leasing with employer subsidy
Occupational Pension Scheme
Employee Assistance Program access
Various health-related offers and benefits
Group Accident Insurance
Professional onboarding and training offers
Staff Shop with special discounts
Socialising and gaming area
On-site gym and sports fields
Company events
Tasks
Respond to technical support inquiries from third-party developers, ensuring timely and high-quality assistance
Investigate complex technical issues and provide effective solutions, including deep analysis of performance and system behavior
Support developers with GPU and CPU optimization on Nintendo platforms, including profiling, performance analysis, and best-practice guidance
Develop sample code, tools, and technical documentation (e.g., whitepapers, guidelines) to enable and educate developers
Collaborate with internal teams (e.g., SDK, hardware, and tools teams) to resolve issues and improve developer experience
Represent Nintendo of Europe at industry events, participate in technical discussions with external partners, and respond to developer inquiries
Requirements
University degree in Computer Science or comparable qualification
Strong C++ programming skills, ideally in performance-critical or low-level systems
Experience in graphics programming and CPU/GPU optimization, including profiling and performance analysis of real-time applications
Solid understanding of rendering pipelines, shader development, and hardware-level performance considerations
Familiarity with modern graphics APIs such as Vulkan (SPIR-V), DirectX (HLSL), and/or OpenGL, and the ability to work with or quickly adapt to proprietary SDKs and graphics APIs
Strong communication skills, with the ability to clearly explain complex technical topics to developers
Willingness to travel for business within Europe and occasionally internationally (e.g., US, Japan)
Fluent written and spoken English language skills; Japanese language proficiency would be an advantage
Background in the games industry, ideally in graphics or optimization-focused roles would be a plus
Experience with game engines such as Unreal Engine or Unity is a plus
Please bear in mind that it might be a Senior position depending on your professional experience.
Are you interested? We look forward to receiving your application in English, including your earliest possible starting date and salary expectation.
With this job advertisement, we would like to encourage people of all genders to apply. Therefore, we refrain from explicitly mentioning any gender. Our company is opposed to gender-based discrimination, as well as discrimination based on other legally protected characteristics.
0
We show an excerpt and a link, and the full text when the source allows it. Brands and logos shown belong to their owners.