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Gehalt (Schätzung)
Grobe Schätzung: 44.000 €–58.000 €/Jahr
Techtive Games is a Germany-based video game developer creating Ardem , an open-world survival game. Built by former modding veterans, the studio combines AA-level ambition with an independent mindset to push development practices forward and build immersive worlds built to be played, modified, and expanded.
We're looking for an Environment Artist to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5.
In this role, your focus is asset production, with a strong emphasis on architecture and modularity. Our world artists build Ardem's world —> you create what they build it with: modular architecture kits, bespoke landmark structures, and the environmental assets that make the world feel believable and lived-in. You won't be doing level design yourself, but you need the instincts of someone who could — assets only work if they're made with world-building in mind. At Techtive, we believe in a creative workflow where everyone contributes to the final look and feel of the world. It's a team effort: you'll work closely with World Art, Tech Art, and 3D Art, using cutting-edge UE5 tech to push visuals to new heights.
One thing we care about a lot: we're hiring from our community. We want people who actually play survival games — not as market research, but because it's your genre. If you know from hundreds of hours in the genre why a base location feels right, why a ruin tells a story, or why clutter placement can make or break immersion, you already understand half the job. That's also why we'd love it if you share your Steam profile with your application — not as a gate, we're just genuinely curious where your gaming interests lie and how much they overlap with what we're building.
We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, improve workflows, and grow together not only on Ardem, but on future projects as well.
If you love building worlds players want to get lost in — and you've survived a few of them yourself — we'd love to hear from you.
Bonus Skills
Working Model
How We Hire
We know an art test is a real time investment, and not everyone can afford that easily — we don't take it for granted. It's the fairest way we've found to judge actual craft over a polished portfolio, and it's the basis for a much better conversation in round two.
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